latest episode Paramount+ halo The series is an action-packed throat punch from the get-go. A punch to your windpipe is going to sting a lot more if you’re a big fan of a certain character in the game, and that character has been dusted off this week.
halo Episode 4 of Season 2, titled “Reach,” marks one of the biggest departures from the game’s established standards since the series announced it was creating its own timeline. This deviation doesn’t necessarily detract from the episode, as it’s probably the strongest yet, but the specific way it chooses to get rid of famous Halo characters is pretty unkind.If people are mad about Master Chief taking off his helmet (and it stay in season 2) if they are angry about it He got his gravity hammer wetthey’ll be angrier about what happened in Reach than they were about poking a hornet’s nest.
spoiler halo Season 2 Episode 4 and halo The game series is as follows.
The episode killed off Commander Keyes (Danny Sapani) during the Covenant invasion of Reach.in the first halo game (takes place in back (Fall of Reach in the series timeline), the Commander was captured by the Covenant, tortured, rescued by the Master Chief, and then infected by the zombie-like Flood. The Master Chief mercifully killed Keyes when he discovered that the Commander had been incorporated along with other human minds to eventually become the Gravemind, a Flood with near-omniscient powers.It was a brutal death for a beloved character, but halo The series does say, “No, let’s just let him die because he forgot how to refuel a boat.”
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Yes, Commander Keyes, while trying to evacuate Reach with the others, realized that the ship they were on was still connected to the dock via a fuel line. Although Keyes knew the fall of Reach was coming, he didn’t have a getaway car ready. Because of this plan gone wrong, he got smoked. At least he got a good speech beforehand, delivered with impressive enthusiasm by Sapani and complete with an amusing quip.
But Keyes’ death sucks because he’s not nearly as noticeable here as he was in the games, mostly due to the series’ laser focus on the Spartans.Although I insist that halo The show is at its strongest when it focuses on John and the Spartans as they fight to protect humanity and considers who they are and what the UNSC has done to them, a choice that means the rest of the characters get. Pay less attention. Less publicity means deaths have less impact, which stings when a beloved game character dies unceremoniously when he shouldn’t.
Case’s untimely death aside, “Reach” is a great, action-packed series. There’s some great content in the game, including a massive Covenant Ghost tank destroying city streets, tense, chaotic hand-to-hand combat between an unarmored Warchief and an Elite, and some mayhem, courtesy of some Gooey explosion. Nice UNSC frag grenade.
“Reach” doesn’t shy away from killing off characters either, like it’s a round Halo 3 Team Deathmatch. From Vannak-134 (Bentley Carew), whose love for animals made him one of my favorite characters on the show (whose death sent me into hysterics for several minutes), to Louis-036 ( Marvin Jones III) and his partners in Reach have a pretty high death toll. The emotional beats hit, even if you’re unhappy with who didn’t make it out of Reach alive. Despite these changes, and even though the Spartans did lose their armor in this episode (haha, Mjolnir fans must have felt that way), I still stand firmly on “halo The TV series is good. ”