since Overwatch 2Blizzard has made a number of huge changes to its hero shooter formula following its controversial launch.First, it changes the composition of the core team 6v6 to 5v5then it Ruined the promised PvE mode, Reworked heroAdd to new game modeand Gives each character passive healing abilities. The more of these big, sweeping changes there are, the more it becomes clear that what was once a team-oriented strategic hero shooter is moving closer and closer to deathmatch, like almost every other popular multiplayer shooter. Overwatch 2 It doesn’t look like it wants to be a game that people fall in love with, and that trend will continue with Season 10, which will change several game modes in favor of speed over everything else.
This message is from February 23 Director appointed Officially Overwatch website, where the team discusses changes for this season and the upcoming season, which begins in April. There are some goodies here, including the removal of competitive grouping restrictions, which made it impossible for friends who were too far apart in rankings to team up and play the mode together. Overwatch 2‘s matchmakers will be more picky about which teams they play you against. “Wide groups” with large differences in rankings within teams will only play against other teams with similar gaps. I’d say that’s a fair compromise and it will be implemented in Season 10.
Where things get trickier are some of the other changes that will make the mode even more fast-paced.The post said the changes came after the experiment “Quick Play: Hack” mode run in January, which included respawn, payload movement, target acquisition and Robot push speed Increase across the board. The idea is to “explore new, fun ways to vary the core quick-play gameplay,” but they were originally designed to be limited-time offers. Now, it sounds like some of these changes will actually be implemented in Season 10.
“When the Push robot breaks through obstacles, we’ll increase his speed,” the blog says. “We are implementing speed improvements to spawn points on Flashpoint maps and during Defender setup in Hybrid and Escort modes. We will also be reducing the match length of Push from 10 minutes to 8 minutes in Quick Match and are discussing whether to Do it in competitive games.”
The prevailing ideology seems to be for players to take action as quickly as possible.But if you combine that with the shift in respawn times, deadlier weapons, bigger hitboxes, and passive healing, it’s pretty obvious Overwatch 2 Changes are being made to maintain momentum and promote a fast, kill-focused gameplay style much like the usual deathmatch shooters. It can also shorten match times, whether by shortening the full minutes of Push matches or speeding up target capture. You may play more games in a day, but the tactical nature of those games changes dramatically when speed becomes a priority.
Overwatch 2 We’re gradually moving from a team-based game to one that rewards independence, and this change has become even more pronounced over the past few months. The game removed a tank from its setting, de-prioritized defense and fixed-position combat, and retooled once-defense-oriented characters like Orisa to be more aggressive and destructive. Giving each character passive healing that activates when they haven’t taken damage for a few seconds puts some support heroes in an odd position, as an important part of their kit becomes less important.Damage takes priority over everything else, and the change in game pace feels like Overwatch Fast, deadly play is now rewarded rather than strategic play. Fortunately, Blizzard can always fine-tune these ideas and perhaps find a happy middle ground between deathmatch and strategy games.I just hope Overwatch 2 I don’t feel like it’s continually straying away from what made everyone fall in love with it in the first place: its tactical, hero-shooter roots.