When Playdigious announced MassHive Media’s Pharmacy license ($4.99) is coming to mobile devices soon, and I’m excited to see how the developers port it to iOS. I’ve heard various things said about the game itself, but it always looked great visually and I wondered if it was a good game to kick back and relax in. However, I didn’t play much of the game before the mobile version was released, so decided to give it a try before getting a review code for the iOS version. I’ve played it on Steam and more recently on Xbox Series X. I wanted to see how the mobile version felt as a game and how it compared to the Steam Deck and the best current console versions.
Although there is no shortage of simulation RPG games nowadays, Pharmacy license Stands out because it introduces elements that I like rune factory (analog) and studio (potions and crafting aspects) together.exist Pharmacy license, you play as a chemist trying to save the people of the town of Monbury. You do this by playing some mini-games or solving some puzzles to diagnose, collect ingredients, and brew potions. On top of that, you develop relationships with many of the townsfolk, and I appreciate how noticeably the behavior and dialogue changes as you get closer to the locals. Pharmacy license. In fact, its conversational style is refreshing, but everyone doesn’t always come off well.
Pharmacy license It is a very relaxing game, but also somewhat difficult in many aspects. I expected this based on what friends had told me before, so it’s not a big deal, but something to keep in mind if you plan on joining. You need to get into the habit of collecting, making, interacting, and crafting. More here. The best games in this genre do a good job of hiding the tedium. Pharmacy license It may fail sometimes.Still, I’ve been treating Pharmacy license As a nice break between fighting games or long RPG experiences, I’m currently playing a game of Owlcat cunning businessman On the steam deck.
one Pharmacy license The all-around strength is the visuals. I love the aesthetic, animation, and overall feel of the game. It does borrow mechanics from other games, but manages to translate everything (including puzzles and mini-games) well into its art style. It also offers full-screen support on iPhone 15 Pro and iPad Pro (2020). While I have some issues with this port, Playdigious has done a great job making the game’s aesthetics and visuals absolutely shine on iOS.
Even though it wasn’t played at the time of release, I listened to it Pharmacy license Audio tracks turn on and off. It has one of the best soundtracks in the genre, and it also has a pleasing audio design in terms of combat, interactions, and how the many characters’ dialogue is handled. Check out the soundtrack on YouTube.
On iOS, Pharmacy license Comes with touch controls, controller support, cloud saves, and Game Center achievements. In my testing, iCloud save support worked well. I spent the last week playing the game on and off the iPhone 15 Pro and iPad Pro (2020) to see how different parts of the game scale and how they run on older devices versus the newer ones. I also did some testing on a new save file on the iPhone 13 Mini and found that the text was even worse there. I will discuss text and interface issues later.
When it comes to controls, controllers support Pharmacy license is great. It has appropriate button prompts depending on the controller used, and can switch between touch and controller prompts on the fly. When I tested the Razer Kishi and 8BitDo over Bluetooth, the former displayed an Xbox prompt and the latter displayed a PlayStation prompt. Touch controls also do a good job for the most part, but some of the menus and touch targets could be better.played Pharmacy license The way it works and looks can also be seen on the Steam Deck, with Playdigious doing a great job translating the interface to touch screens. You can also enable floating pads for movement and should. Check out the cropped image below showing the difference in the interface when using a controller and touch controls for certain controls:
Pharmacy license There are currently some issues on iOS. If you treat it like a console game ported to mobile devices and play it like a game, most of the issues won’t affect you. Using a controller solved the problem of small touch targets in the interface, but the text size was still a bit too small even after increasing the size in the game settings. Even on a large screen like the Steam Deck, this text size is a problem. Another oddity is that you can’t scroll through some menus, instead needing to use on-screen buttons to move the cursor.Missing pause or save anywhere Pharmacy license Gaming on iOS is also a problem for mobile devices. I wish it had a good autosave system as I don’t want to have to go back to save every time I play.
When it comes to platform differences, Pharmacy license At least it doesn’t play very well on iOS right now. The best portable version is the Steam Deck, followed by the mid-range mobile version and the low-end Switch.tested Pharmacy license On the Steam Deck and Xbox Series The Xbox Series X version also runs just as smoothly across the board as the Steam Deck version. However, the Steam Deck suffers from the same text size issue. I’m hoping that a future update will add the option for higher frame rate targets on modern iOS devices, at least if these text size fixes aren’t already done.
Pharmacy license is a great game that combines the fun elements I love from the series into its own charming package. At least the mobile version on iOS should be better. Currently, some interface elements feel unsuitable for a touch screen, and text sizes are almost all too small. I’d also like to see it achieve higher frame rates on newer devices like the iPhone 15 Pro. Given that this is being done by the excellent Playdigious, who have released some of the best mobile ports out there, I expected better.Now Pharmacy license It doesn’t play well on iOS, but this mobile version is fine for playing MassHive Media’s simulation RPG, especially compared to the console’s low asking price.