this Pokemon-like is a popular subgenre of games that has spawned games such as friend world and steaming– A game that plays around with the legendary series’ monster-catching formula in a multiplayer environment.However, although the former is fresher and seems to be designed to be Continuous service gameswhich is entering the end of its active development, according to one person Developer’s open letterbecause it was never really built to last forever.
steamingReleased into Early Access back in 2020, it will receive a few final content-filled patches over the next few months before developer Crema wraps up development and keeps the game alive. According to the studio’s letter, patch 1.7, which will be released in June, will include the usual assortment of content, including a new season, a season pass, and the last of its promised roadmap features: an arcade bar.But importantly, it will also change steaming Entering the next stage of its life and stripping out the microtransactions implemented during its development.
Version 1.8 will complete the transition, allowing players to cycle through previous season passes to reduce “FOMO”, and introduce balance changes and reworks to the meta and in-game economy to provide steamingof soft retirement.Crema claims this won’t be their last contact steamingas they will continue to release patches and fixes to address issues that naturally arise with the changes the studio is deploying, but after 1.8, steaming will effectively be complete and permanently playable.This letter also guarantees that thanks steamingServer costs are relatively low and the game will stay up and running for a long time to come.
This open letter is more than just a notice steamingHowever, the upcoming content and roadmap can also be read as an apology to the community for the shortcomings of the game and the studio.worries about the future steaming With the studio remaining silent on upcoming content and the announcement of another title in the series, there seems to have been a rise in the community, Temtem: groupseems to be a turning point.
As Crema said, a lot of the tension seems to go back to the beginning of the game and the language used around it steaming and its promise. Although Crema notes that it has always referred to the game as “MMO-lite,” the storefront’s limited labeling capabilities have led to widespread perceptions that it is an MMO, e.g. World of Warcraft. Crema seems to regret not being more effective in clarifying that this is not the case, and these perceptions in turn make the studio feel compelled to deliver meaningful features to a group of players who expect a full-fledged MMO. go ahead, steamingThe store label will paint a clearer picture of what the game is about, but the trouble surrounding this issue has already done its damage.
The fact that Crema is not the same size as the average MMO team has manifested itself in a number of ways at the studio. The development of new areas and creatures has always been a huge investment for a relatively small team, and time and money are not well-off for the studio.although steaming While the game was built with a certain amount of content in mind, the fact that the team had exceeded that created what Crema calls “technical debt” that made adding on top of existing infrastructure Anything else becomes a logistical nightmare that potentially ruins the game.In the letter, the studio thanked “Past Crema” for thoughtfully building a “limited but infinitely enjoyable online world,” even though this structure now prevents the team from meeting all the wishes of the player base. steaming.
Technical debt and Crema’s size prevented the studio from delivering on many promised features, including a PvP draft system and releases steaming API. According to Crema, the former didn’t quite meet the team’s standards and “the number of bugs it caused was a red flag.” At the same time, the scope of the integration API was considered “much more complex than expected.”
As for future development steaming Crema said they won’t be making a sequel right away, citing the team’s desire to “create a product and stream of content that everyone can enjoy and enjoy to the fullest extent,” admitting that goal remains out of reach.However, the studio is developing another game in the universe (in addition to Temtem: group) is called Items below Featuring a new engine and new combat system. The hope seems to be to use it as a project to test out ideas that might become direct sequels. steamingrather than combining a studio with such an expensive project.
Despite the setbacks along the way steamingdevelopment, Crema seems relatively optimistic about the series’ continuation in other games and media, including ongoing projects at the studio and TV shows in development. Who knows? Maybe one day, we’ll actually get a proper sequel. At the same time, we admire the studio for being so candid in acknowledging the difficulties of developing such an ambitious game as a small team.