When Final Fantasy 7 Remake Is Complete, Square Enix Should Remake It Again

The logic behind splitting a game like Final Fantasy 7 Remake always makes sense.Fans may not like it, but it always tracked. The original FF7 was absolutely massive. It burns areas at knots. In the faithful remaster, some areas that took artists months to build are only visible to players for a few minutes.

Artistic intentions be damned, this means Square Enix has made a decision. Any remake of FF7 would have to be broken into parts. The company hasn’t revealed exactly how many parts there are yet, but ahead of the recent release of Final Fantasy 7 Reborn, the project’s boss confirmed that the entire experience will be made up of three: games. The newly released “Rebirth” is the middle part.

It’s wonderful to be reborn. As I said in my review, even with some frustrating design flaws and questionable narrative decisions, it’s definitely going to be on many Game of the Year lists – including my own. Arguably its biggest triumph is recreating a large part of the original Final Fantasy 7’s vast-feeling world, and actually somehow managing to maintain – and sometimes even enhance – that sense of vastness.

Of course, some of this is accomplished by populating game events. The Midgar portion of the original game might have taken 10 or 12 hours; for FF7 Remake, Square Enix needed to stretch that into a full game, which meant the story would have to run at least four times longer. Although I was worried about all this in the first place, it was accomplished with a deft hand. FF7 remake does not have Feel Like an elongated story – neither is Rebirth.

final fantasy 7 reborn

It’s a big world out there. | Image Source: Square Enix

In addition to adding more context, the story throws curveballs, changes things, and becomes a bit meta-narrative. These are not direct remakes, but rather pseudo-remakes of sorts. A work that speaks directly to its original title. It’s not for everyone, but it’s fun, relatively unique, and justifies splitting the broader FF7 narrative into three separate games.

I appreciate this attitude of embracing change.While I do think some of what Square Enix has to offer is convoluted crap, I totally hold my hands up and say I’m one of those people who feels like we No First we need to remake FF7.I also No Want to remake the best of eternity, FF9 (although it looks like the ship has sailed; it’s happening), or even Chrono Trigger (which I’m sure will eventually happen too after that miserable remake).

These games are perfect; fans just want a clean, high-quality way to play the originals. I’ve always thought the series would be better off focusing on more new games more frequently. But if we were to do a remake, you could do it too. Get some rocking. It’s both a stealth sequel and a remake. FF7 Remake and Rebirth succeed in this regard.

Cloud and Sephiroth stand, raising their iconic swords to the camera.

Changing and reinterpreting events – this is a good idea. Perfect for FFVII. | Image Source: Square Enix

With all of that in mind, here’s some pretty crazy and stupid stuff to say: When they complete the third and final part of the FF7 Remake trilogy… They should remake Final Fantasy 7.

Maybe this makes me a punishment-seeker, but my advice to Square Enix is ​​very simple. You’d have to split FF7’s story into three games to recoup the development costs and time associated with building its massive world. Then you have to expand the story, change the story in fans’ memories, to have enough content to justify fans buying three games.

But once part three is done…all the work is done.Music, character models, combat mechanics, animations, world geometry and art… all these assets are There. Like Sephiroth on the edge of creation, they just…wait.

So, yes. Once the FF7 Remake trilogy is completed, Square Enix should consider making a final FF7 game.Perhaps it can be called FF7 review, consistent with the Re-prefixed name. Essentially, what this project is supposed to do is recreate the original story of Final Fantasy 7 using assets from Remastered, Reborn, and whatever the third game ends up being called.

Even as someone who wasn’t looking for a straight remake in the first place, these two games have intrigued me so far. We’ve come this far in rebuilding FF7’s iconic world; at this point, we might as well go all out.

final fantasy 7 reborn

It would be rude not to. | Image Source: Square Enix

Many scenes can be played the same way as in the remake. Of course, other content needs to be changed, removing things like whispers and narrative curveballs. You’ll remove some stuff and maybe add a few other little things here and there to be more faithful. The voice actors needed to be recalled, as many of the cutscenes needed to be redesigned. I imagine you’d change some systems – losing the weapon upgrade thing in favor of a more traditional strict weapon progression like in the original game, and switching the limit break mechanic to the simpler multi-tiered approach in the original game, etc.

But I think this could be a sustainable development. This could be a savvy way to give fans the faithful remake of Final Fantasy VII that many of them crave once the game’s twisted and meta-textual narrative is over. Crucially, Square Enix can actually deliver one last game that brings the entire game and world together in one package.For fans of the remake who were left scratching their heads over the deliberate contrast and reference to the original’s story developments, this could be the final piece of the puzzle No Asking people to play a relatively slow and outdated game from the 90s.

It’s crazy, but when you really squint your eyes, it makes sense. Honestly, that’s the Square Enix way. I’ll buy it anyway.



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