You know those nifty little strategies you pack in your little backpack every time you head out for a nice little vacation to the alien-infested battlefields of Helldivers 2? It turns out that the main driving force behind the game’s steady stream of fresh releases is because its developers began to grow tired of the options currently on offer.
To be fair, the game’s world is full of dangers, such as heavy enemies, whose spawn rates are thankfully now adjusted to avoid being too powerful, while the new flying bugs are definitely not a thing (which they are), with a regular supply of fresh stuff to deal with Their methods are very useful. It’s also cool because they seem to have come about through some casual chats the game developers had going on, presumably over sandwiches on their lunch break.
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Yes, in an interview with the Playstation Blog, Arrowhead CEO Johan Pilestedt provided some insight into how the new strategy came to be. No, it doesn’t involve the strategy of mom and dad, who love each other so much and take some time to “cuddle” in private, or some birds and bees.
“All in all, strategies are often designed in an iteration and sprint-based way. We played the game and got tired of the current options, so we added another one,” the developer revealed. “Maybe the designers have an idea, like a walking barrage, or something more advanced.”
Pilestedt then gave a specific example of the Exo-44 Walker. “The team said ‘Wouldn’t it be great to have a mecha?'”, he explains, “and the process began. What would a mecha in this universe look like? What would the weaponry be? What are the advantages and disadvantages of a mecha?” What’s the downside? It all comes back to credibility.”
The developers also provide some insight into how the general idea for the strategy came about. “We’re interested in both war movies and pop culture, so in some cases the concept might be inspired by pop culture references,” he outlines, “but by taking real-world firearms and applying them to the mechanics. Adds a sense of realism. ”
So, if you’re hoping for a specific new strategy in the game, your best bet is to pray that Arrow’s chatter and pop culture consumption habits line up with your own.
Also, if you’ve ever avoided accidentally shooting one of your friends in a game because you know friendly fire is one of those things, congratulations. According to Pileste in another part of the interview, you’ve managed to engage in some “very original creative problem solving.”
what does that mean? Well, “credibility.” “If your bullets can kill your enemies, and your enemies can kill you, then logically your bullets must also be able to kill your friends,” the developer explains, adding that it helps “Added to the complexity of the gameplay, players must actively think during combat sequences – not in a ‘puzzle-solving’ way, but in a very original creative problem-solving way.”
Well, that’s it, you should make sure to check out the rest of our coverage of Helldivers 2’s latest update