Final Fantasy 14 director wants to make the game more stressful

After the ten-year story ends in 2021 final walkermany fans are looking forward to the next final fantasy 14 Expansion becomes a holiday for the Warriors of Light. road to dawnSet to be released this summer, it does look like it will be a relaxing trip given its tropical setting. But director Naoki Yoshida has other plans, saying MMOs have become too accessible in recent years and it’s time to bring some stress to the experience. The thing is, he’s absolutely right!

talk to Famiton Translate during an interview IGNYoshida said that the development team “made the game more approachable so that it would be stress-free to play.” But looking back at the past 10 years, we may have gone too far. ” He asserts that video games require this element of stress, even if it’s a delicate balance. To FF14this balance lies in Version 1.0, which is why Yoshida was hired in the first place.Under his guidance, the once-failed MMO staged one of gaming’s greatest comebacks, ending with realm of rebirth It was widely praised in 2013.Subsequent extensions such as Forbidden City in the Sky and shadowbringer It will only enhance the reputation of the game.but many realm of rebirth Can be retroactively seen as an attempt at overcorrecting for the 1.0 difficulty. Injecting more tension into the game was a necessary decision to strike a balance between keeping players excited and engaged, while also providing a fresh experience for long-time players who have become too comfortable with the game.

It’s easy to confuse hardship with stress, but Yoshida has a specific approach. “If you were playing a side-scrolling action game and there weren’t any gaps where you could fall down when you missed a jump, the game wouldn’t be stressful,” he explains, “but it wouldn’t be very fun either.” FF14With the constant influx of new systems and story missions, the game isn’t in immediate danger of becoming uninteresting. Additional jobs, high-end raids and trials, and more new things provide players with rich ways to experience the world of Eorzea. Recent changes also include removing some redundant tasks from the game and introducing mechanics like the trust system to make it easier for new or solo players to keep up with the game.

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