There can’t be enemies ten stories high in the dungeon
Invisible Axis looks a bit like Skyrim or Horizon Zero Dawn in that you only use a bow. The bow is rather unique, though, in that it’s home to the sound monitor, player stance, and energy UI, rather than sitting in the corner or bottom of the screen. That’s enough to make Axis Unseen a novel game, but the developers didn’t stop there. They focus on large enemies, one of which is literally ten stories tall, but thankfully most enemies are smaller in size. That means the dungeons are right around the corner, but the surface world is roughly five times the size of Skyrim, so you shouldn’t feel too frustrated.
Rock, Paper, and Shotgun had a chance to try a handful of them, only to end up like Pingu after Bigfoot sent them flying through the air. The developers didn’t delve into the characters’ backstories or the game’s world, but some of what they shared can be found here.