Cyberpunk 2077 has a lot of great side quests, but perhaps not surprisingly, the path to them is littered with rejection.
Cyberpunk 2077 lead quest designer Paweł Sasko spoke with PC Gamer at GDC earlier this week, and he shared what makes side quests so great. Turns out, all you have to do is say no to a whole bunch of them. “A good designer’s idea acceptance rate is between 5 and 10 percent,” Sasko said. “If someone can do 10%, then he’s probably one of the best people on our team.” Obviously, this means that a lot of pitches have to be made, since even 10 pitches would result in only one side quest being developed.
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Sasko went on to explain that part of weeding out bad ideas in CD Projekt Red is letting mission designers contribute all their ideas, regardless of quality – this way the best ideas stand out more. “So what I did with our designers, I thought, OK, here’s the genre list. Here’s the theme list I want you to use – the theme list. Write to me. And then they write, yeah, every day 5, 10, 20. Basically, a great pitch is like four sentences: This is the pitch.
Thankfully, Sasko doesn’t seem to think talented designers always have good ideas. “No one, no artist, only has great ideas. We all have a lot of bad ideas and we only pick the top 5%.” Clearly, the best assignments don’t always require the biggest budgets, explains Sasko, who ” Just search for similar articles, you know, best quests in cyberpunk or phantom freedom just to see” and many of the quests on these lists are “one of the lowest budget quests. You can use smart ideas and do it on a limited He did so many amazing things.”
Last year, Cyberpunk 2077 had most of its content largely through its sole DLC, Phantom Free, but apparently CD Projekt Red is now more or less done adding it, save for the occasional tweak.