AAA games have a three-body problem that only No Man’s Sky can save

Large virtual science fiction worlds tend to revolve around similar core concepts. If they weren’t made by aliens, then they must have been made by artificial intelligence. Movies like The Matrix or TV shows and books like The Three-Body Problem use this crux to explain how someone with limited resources can somehow create something that feels so limitless.

Take a look at any of the biggest games and you’ll quickly see what I’m talking about. Grand Theft Auto V, The Legend of Zelda: Tears of the Realm, and Starfield all feature giant virtual worlds that eventually come to an end and, for the most part, have some strange limitations. It all comes down to the real-life three-body problem: human time, skill, and money.

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Android Central Senior Content Producer Nick Sutrich takes a deep dive into all things VR in his weekly column, from new hardware to new games, upcoming technology, and more.



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