Stellar Blade’s demo is a delicious diversion of stylish action

you, Star Blade The demo is finally online on PS5. This is a brief vertical installment of developer Shift Up’s character action game, so while we’ll need to see a lot more before we draw any conclusions, I can say the least that this demo has me excited for the full version. Why?Well, like Preview from earlier this week I’ve said it before, Star Blade Yes a little Bayonettaa little Devil May Crya little Neiland a little bit an ax. In short, based on this brief two-hour experience, I think Shift Up is pretty good.

read more: Everything we know about this stylish action game Star Blade

The demo begins with protagonist Eve’s Paratrooper 7 landing in an area on Earth called Sector 3. The purpose of the plan is to intercept an invasion by alien monsters known as Naytibas, but, as usual, everything goes wrong. The transport ship of Airborne Team 7 was blown off orbit. Eve and the rest of the team break out of the atmosphere in a drop pod, but most of them are destroyed on the way down. OMG, Eve barely makes it out alive because the hatch cannot be opened due to catastrophic damage to the outer door, but surviving teammate Tachi saves her. As buildings around the duo burst into flames and the Natiba continue their relentless attack, it seems all is lost. It’s a cinematic opening, reminiscent of scenes from games like Crystal Dynamics. tomb Raider franchise and naughty dog Uncharted series.

Although the opening moment is very cinematic, Star Blade It has no problem throwing you into combat right away. In the first 10 minutes or so, you’ll experience the basic principles of the game: attacking, dodging, parrying, special skills, and more. Before encountering the tutorial boss, you’ll fight some fodder enemies, like Netibas who look like bipedal slugs, as well as some more difficult enemies, like Netibas who look like humanoids.Despite its size, this is still an easy fight that culminates in some stylish finishing attacks, not unlike the 2013 game DmC: Devil May Cry. Surprisingly, Star Blade A bit like DMCalso.

Stellar Soul May Cry Twice

I know it’s a weird comparison. Star Blade arrive DmC: Devil May Cry, but hear me out.Capcom reimagines Devil May Cry Series partners Senna’s Legend Ninja Theory was developed over ten years ago.The game has all the features of a traditional game Devil May Cry entry, but DMC There needs to be less button mashing and more thoughtful play when it comes to attacking and positioning. Star Blade Did something similar.it’s not that fast Bayonetta 3 or Devil May Cry 5.However, it’s not as slow as this dark soul or P’s lies, anyone. The game strikes a nice balance between the extremes of these action games, letting you find a rhythm in combat to perform some button presses while still hoping you’re aware enough to know where to best position yourself for the next time. attack.

Eve, the protagonist of Starblade, looks up at a lush garden filled with gorgeous plants and verdant trees.

screenshot: Sony/Shift Up/Kotaku

This balance is most evident in attack cancellation. Interrupting your attack to perform another action, whether it’s a block or a dodge, is something you’ll see a lot in fast-paced action games. Souls and the like usually don’t allow you to cancel your actions, locking you into your animation, for better or worse. Star BladeIt does, though, meaning you can dodge, defend, or parry an enemy attack by launching an attack at the same time as your opponent and immediately pressing the block or dodge button to stop the attack. This way, the games have more in common. Devil May Cry Compare Elden Ring.It also feels mechanically more like Devil May Cry Compare Elden Ring, as Eve has a variety of combos at her disposal, special skills that are charged by blocking or parrying, and skills that are unlocked through experience points gained in combat. It also feels great every time an attack finds its target, with crunchy effects and eye-catching animations.

Short but sweet appetizer

While short, the demo does include quite a bit of exploration and platforming. After the opening scene, you’ll wander through Eidos 7, a lost city destroyed by Naytiba and overgrown with leaves. Your goal is to search the Hall of Records and uncover information about the Alphas and Elder Netibus behind the alien invasion. There are dilapidated buildings, destroyed bars and hospitals, scrapped cars and enough bodies to fill a morgue. Everything is hauntingly gorgeous and grim, with enough collectibles and upgrade materials to keep you turning over every stone.

Unfortunately, despite Eve’s petite stature, she felt very muscular. Her jump, while relatively high, is unreliable, especially since you can’t adjust your trajectory once you’re in the air.Likewise, dodge, while great for escaping certain doom, can only move a short distance, meaning you’re bound to get hit if you don’t dodge accordingly (especially since it doesn’t Invincible frame). I’m also not a big fan of the swim or rocking sections, which feel stiff and floaty respectively. Still, movement does feel good when not platforming, and I imagine it’ll only get better as you unlock additional abilities like double jumping.

A masked Starblade enemy screams at something off-screen.

screenshot: Sony/Shift Up/Kotaku

It all ends with what I consider the game’s first real boss: a dual-sword-wielding, pincer-looking natiba named Abaddon. This enemy will test everything you’ve learned, requiring you to dodge and parry more than usual. It has high health, strong attacks, can perform some unpredictable combos, and even powers up its blades in the second phase.

But surprisingly, despite Abaddon’s intimidating design, it’s not that difficult. It took me about 5 to 10 minutes to defeat the boss on my first try, and that was on “Normal Mode,” the game’s default difficulty setting for “players who like to fight.” I do enjoy fighting, but Abaddon feels like a fool. Even after getting a few good licks here and there, there was nothing Abaddon could do when I had him cornered. It’s very simple, as is the rest of the approximately two-hour tutorial. However, don’t think this is just a walk in the park, because when you defeat Abaddon, a “boss challenge” will appear, allowing you to take on an even more powerful, dog-like monster – the Stalker. I also defeated this boss on my first try, but it literally made me sweat and use up every resource in my arsenal.If this is the fun of encountering enemies in the game, then I can’t wait for the full course Star Blade emission.

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So yeah, I feel good Star Blade Now. The combat is excellent, full of flashy combos and stylish execution, DMC A fight for money. The story looks quite engaging, has some interesting characters, and has a lot of world building with environmental details like an abandoned camp and abandoned notes. The rest of the package, from the graphics to the soundtrack, creates a fascinating world that I can’t wait to explore. Star Blade It’s coming to PS5 on April 26, and if you played the demo, your save data will be carried over to the full version.

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