Performance issues and stupid balance-breaking cheat DLC be damned – Dragon’s Dogma 2 is awesome. It’s a special game, and in my opinion, it’s most acutely defined by its willingness to turn a blind eye to everything that’s happened in the world of big-budget RPGs since the original game came out in 2012.
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The result is a game that’s refreshingly tingly, extremely contrived, and often quite happy with its own silliness – while playing it all with the most serious expression on its face.in every aspects Dragon’s Dogma 2 It feels like a game from the PS3/360 generation, just with a boost from modern technology. Playing it made me yearn for another Capcom series from that era. Of course, it’s time for a Dead Rising reboot.
In fact, I think DD and DR were born out of the same experimental mentality that was clearly prevalent at Capcom in the early days of the PS3/360 console generation. While these similarities are superficial, there’s no denying that they’re there – not only in the fact that both games use Capcom’s MT Framework engine, but also in the attitude of development. In an era where games are generally streamlined and barriers to entry are lowering, neither the original Dead Rising nor Dragon’s Dogma minded being a little sluggish and difficult.
In Frank West’s zombie-smashing adventure, this is best summed up by the delivery mechanics of the main story, where failing to solve a mystery in time will only see it… pass you by. “The truth has faded into darkness,” the game’s menu will say. The main narrative has ended at this point, but you can continue to wander around the game’s open shopping mall environment, freely learning about things like item placement and other survivors in order to better prepare yourself for the next, more successful run. Be prepared.
This is something the game has started to abandon at this point. The Elder Scrolls III: Morrowind famously featured a similar warning that if the player allowed certain story-critical characters to die, “the thread of prophecy would be severed,” allowing players to continue in a doomed world. Role Playing – But by the time Annihilation was released the same year as Dead Rising, the series had eliminated such critical failings, making important characters impossible to kill – regardless of the player’s wishes.
It’s been like this for several years. Dead Rising is not immune. Dragon’s Dogma fans waited 12 years for a true sequel, and Dead Rising has continued to evolve over the course of three subsequent installments. Each time, the developers carefully polished the rough edges of their demos and worlds. In the second and third games, the story ending where the truth disappears is still there, but the pacing required to prevent this outcome becomes easier to hit and the signposts are clearer. By the fourth game, the dead ends were completely eliminated.
You can chart that across these four games – Dead Rising goes from a weird, esoteric but still resonant little game to a game designed to mean so much more – Xbox System Sales business, the “main game,” which means taking less risk. The series can no longer be too difficult, too weird, or impose heavy friction on players.
By the fourth game, even Frank West, the Dan Aykroyd-esque protagonist from his ’80s heyday (previously seen as a bald, haggard, fame-hungry loser), was given the best of Beverly Hills A handsome glow that the actor can’t provide either. Frank himself became the poster child for the personal and unique design that Dead Rising lost in its pursuit of mainstream acclaim.
In Dead Rising, we could see in a sense that if Dragon’s Dogma was adopted by a platform holder as a recipient of exclusive 3rd party funding, and it was selected to receive a stream of funding fairly quickly, So what is likely to happen. -The sequel is coming soon.
It would have been homogenous to other role-playing games of the time; a bit of Skyrim, a bit of Dragon Age, and inevitably a bit of Dark Souls 3. With the sequel being so delayed, it luckily never came to fruition. Dragon’s Dogma 2 is the result; it’s worth the wait.
This naturally reminds me of Dead Rising. Now, to be fair, I don’t think the later games are bad. I enjoyed all four books, although each was not as good as its immediate predecessor. My decrease in love for this series is directly related to the dilution of its essence. Playing Dragon’s Dogma 2 proves that such an essence can successfully exist in 2024 – so people will beg for Dead Rising to be given another chance.
Arguably, what happened is simple: Dragon’s Dogma was ahead of its time. Games and trends since then have arguably prepared audiences for a game like this to finally get the acclaim it deserves, which is why Capcom was able to have such success by simply remaking and expanding on the 2012 game to some extent .
Things like developers giving up on the new fun that Breath of the Wild brings and FromSoftware’s unwavering willingness to make players suffer in the name of the overall vision help create a collective understanding and agreement that games can, yes, kind of Mean, endless surprises, and definitely doesn’t need to be frictionless. Dragon’s Dogma 2 didn’t react to these trends, but those trends set the stage for Dragon’s Dogma 2’s world.
So, the world is ready for a Dead Rising reboot. The technology already exists, and the RE engine is capable of rendering creepy horror environments (like Resident Evil), large swarms of enemies (like Exoprimal), and complex AI routines in large worlds (like Dragon’s Dogma). But beyond the technology, the vibe felt right. The time has come. There’s something in the air.
It’s time for a new Dead Rising, with its unforgiving save and timer systems and its main narrative that can hit dead ends, while smaller roguelikes are willing to make you try again. This is a game that lets you plan the perfect run time with the precision of a Swiss watch, only to trip you up with clever and brutal boss fights. For a story that feels like it’s coming to an end, only for the game to reveal a whole new world of possibilities in the final moments.
At some point, it’s time for a true sequel to the first Dead Rising (or maybe the second one). Or restart directly. Whatever form it takes, the time is now. It could be the perfect game to ensure Capcom’s incredible continuity continues.