Eddy Gordo has been released in Tekken 8. The game’s first DLC character is also a fan-favorite, with new and old players flocking to the game to try out the warrior and see what’s in store in the associated patches. However, his arrival was marred by some serious issues that marred the game’s overall positive image.
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You may be wondering how serious these problems really are? It happens, right? Let’s start with the most serious one. Perhaps the best addition to Tekken 8 is its replay tool, which lets you go back to real matches and practice actual situations you’d encounter online. It’s great, letting you take control and punish as the game highlights key points of improvement for you.
This may be the best training and It seems to me that the series has added new player-facing tools in recent memory.
With the release of Eddy Gordo, those who didn’t purchase him first will not be able to watch replays with the new character. This means that one of Tekken’s best features will be partially locked for players who haven’t yet shelled out the cash for post-launch DLC. For now, this isn’t a big problem. One character among dozens is a drop in the bucket, but it’s only going to get worse as the game’s roster expands in the coming months.
This is also bad. This means that the DLC characters are actually harder to practice than the base characters, which is actually a substantial disadvantage for those who dare. only Buy a $70 game and expect to get all its features (or buy the expensive Seaon Pass).
There would at least be a devil’s advocate argument if it prevented you from playing as Eddie in this replay tool, but not being able to even play as yourself in your own replay is annoying.
Then the combat in Tekken 8 took a truly puzzling turn. The latest Tekken 8 patch completely changes the wall splash state. This state is when a boxer is knocked against a wall and has unique properties and consequences that are vital to all levels of the game. Here’s a simple example – a character like Dragunov has a wall attack that can only be performed when the opponent is in wall attack mode. It’s more in-depth than that, but this is a basic application.
With the latest patches, combos and moves should Causing wall sputtering no more.Changed the hit range for characters with their backs against a wall, resulting in Certain attacks and strings make sounds together. It’s understood that certain characters can actually perform well against walls, but the game-wide changes to the system have done little other than confuse those invested in the game.
Problem child Xiaoyu’s low profile – originally meant to be weakened – Still dodging some attacks that frankly don’t deserve it.. Additionally, character-specific backstrokes are much shorter than expected, acting as a hard movement nerf in a game where movement is everything.
Of course, this all predates Evo Japan by about a month. As the first truly top-level competitive event in the gaming industry, such a sudden adjustment must have worried the top players.
Thanks to the “Tekken 8” team for their hard work, It has already addressed some of these issues and expressed its intention to work on fixes. But it was a strange misstep. The game is riddled with waves of microtransactions, which while undoubtedly being handled by a separate team from those testing patches for the game, raises questions about where resources are being invested.
Bandai Namco realized that the game was loved by its community. In its recently released quarterly financial report, the game was noted as “[gained] However, considering the report itself noted that quarterly revenue fell short compared to forecast numbers, one can’t help but wonder where the company’s focus lies.
There is no doubt that the Tekken 8 team has created an outstanding title for one of the most legendary franchises in gaming. One can only hope that a patch like this is an exception—a mere stumbling block in the road—rather than a sign of things to come.