Wondering why Helldivers 2’s Slugger was nerfed? Apparently this is because the shotgun accidentally became the “best sniper rifle”

Another day, another Hellraiser 2 patch in the ongoing discussion surrounding yesterday’s Hellraiser 2 patch, as the latter introduced a slew of new balance changes, and boy, did they affect some weapons . Thankfully, one of Arrowhead’s developers has provided more context on why a gun was nerfed.

These latest changes to weapons, enemies, and mission strengths are the first major changes to come to the game since the first set sparked a lot of rather unpleasant exchanges between upset community members and developers early last month. There’s certainly no discussion this time around, though, right, since last week some brand new guns were added to the game’s arsenal for people to try out? You hope so, man.

The main point of contention for some players over the changes in Patch 01.000.200 is the SG-8S Slugger shotgun, which was already the most popular weapon in a similar fashion to the railgun before the last balance patch. However, as Arrowhead senior game designer Alex Kravchenko explained to players on the game’s Discord server, the reason behind the Slugger nerf isn’t just because it’s so popular.

It was suggested that this factor (perhaps due to the inability of many players to easily access the PLAS-1 Scorcher) was the reason Arrowhead picked this shotgun, and in response Kravchenko wrote: “This is not true, the pick rate is not Most importantly.” The reason why Heavy Hitters were nerfed. ” He went on to outline: “The fact is, [the] The Slugger is hands down the best sniper rifle out there, but it’s not a shotgun. “

One of Alex Kravchenko's comments on the Helldivers 2 Discord server.

Image Source: VG247

“Sniper rifles shouldn’t be matched up with shotguns, they have completely different use cases,” Kravchenko argued after players suggested that increased diligence might be a better way to solve the problem. “As you can see, “The developer added, “We are also working on sniper rifles. We have enhanced [the Diligence Counter Sniper], [the] rulers, and [the] AMR is included in this patch, so I’d say we’ve achieved that. “

Considering the reaction to at least the first comment on Reddit, it seems like Arrowhead still has more work to do to convince Slugger fans that the nerf is worth it. Kravchenko said that in addition to these adjustments needed for the in-game sniper rifle, the main issues Arrowhead is working on are the gun’s stagger and explosive power as part of the nerfs – two features that players feel are not its ranged capabilities. The key to proficiency – being nailed.

The developers also confirmed that current issues such as “arc throwers misfiring, spears not locking properly, scopes misaligning… should and will be fixed.” “But this is [a] This is a time-consuming and iterative process, so the only thing we need is time and your trust. “

In line with this philosophy, today’s small patch 01.000.201 released for the game introduces a “fix for a common crash that occurs when accessing the acquisition menu” that cropped up after yesterday’s patch.

Sadly, since it doesn’t include a fix for crashes caused by snowballs, you’re still banned from snowball fights unless you want to risk it.



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