Dead space seems to be dead again

cheer up. Dead Space, well, it seems to be dead again. Yes, EA has reportedly “shelved” the series for a second time, but it at least looks like some ideas for new titles were briefly considered early last year, though none of them actually got the green light to become a reality.

The news comes after a series of events that began with Giant Bomb’s Jeff Grubb reporting that a Dead Space 2 remake was in development, then canceled. EA was quick to respond, sending a statement to IGN saying “We don’t typically comment on rumors, but this story has no basis in fact.” Now, after some digging, it appears the remaster is EA’s Choosing to pause the series was one of several ideas that had been briefly explored before.

The final part comes from Bloomberg’s Jason Schreier, who reports that EA decided to put Dead Space back on hold “as early as last spring,” with the developer’s desire to make new titles apparently “in the works for a remaster.” Sales derailed after failing to meet expectations.” company expectations”.

However, it does sound like the idea of ​​a new Dead Space game and a remastered second game are at least being explored, following the release of the Dead Space remaster we really liked in early 2023. Schreier cited his “main hope” for a new entry in the series rather than a remake, but none of the ideas proposed for the former seemed to be approved and “failed before they got very far,” EA later said A decision of “no” was made. Now there are more Dead Space calls.

Since then, many members of the Dead Space team have moved on to other projects such as Battlefield, and it was recently announced that Dead Space Remastered executive producer Philippe Ducharme and creative director Roman Campos-Oriola will serve on the project. Producer. doing.

If you’re wondering why there’s so much confusion over whether Dead Space 2 is actually getting a remake, Schreier says it’s probably because EA uses the same code name to refer to certain things, no matter how much they actually change. Sillier codenames are probably a good thing, and we all think we should learn from them.



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