child of the sun is one of the most disturbing games I’ve ever played. Sure, this sounds like a great opening line to a tabloid article about to rant about the dire state of things, but don’t worry. I mean that’s a good thing. God, this game is dark, creepy, violent, scary, disturbing, depressing, like a nightmare creeping into your waking life. In a good way!
Quite appropriately, child of the sun In short, like the stuff that would set a Fox News host’s socks on fire. You play as a crazed lone female gunfighter, a sniper known only as “The Girl”, hell-bent on taking out every member of an ambiguous cult, firing uncontrollable bullets that deflect, slow down, and redirect onto the heads of all those about to explode. in your field of vision.Imagine a concentration camp attack far cry or Sniper Elitetitrating them down to their purest form, and then viewing them through the lens of monumental nervous breakdown.
I deduced from the ambiguous cutscenes that the girl escaped from a cult that resulted in the death of her significant other. Therefore, her mission is to kill everyone involved, and she does this with magic bullets. Each level of the game starts with the girl scouting an area from the perimeter, and you can run in an arc along the edge by moving the mouse left or right. Clicking the left mouse button will take you down to a scope where you can zoom in and mark any visible enemies with a middle click, far cry-style. Once you’ve found everyone and picked a perfect angle, you can line up and fire.
However, no matter how many enemies you need to kill, you only have to fire once.Because child of the sun, your bullets can change direction on their own after a successful hit. Splash a skull and you can now choose a new direction to go in, opening a new skull and stringing together all your slow-motion kills in a level with one jagged bullet. If you miss anyone, it’s a failure and you start the level over (although thankfully, all marked enemies are still highlighted).
As things progress, your supernatural gun skills develop further, first allowing you to further slow down time and gently readjust the trajectory of your bullets. This allows you to adjust for moving targets and even around corners or through windows to reach blocked enemies. However, if you want to completely redirect your bullets on the fly, you’ll need to go deeper and gain more powerful skills by hitting enough protruding areas on the cult member’s body.
a wonderful time
Aesthetically speaking, what reminds me most of all is the game from 2016 heavy hitter.This self-proclaimed “rhythm violence” game may be mechanically similar to child of the sunbut both games have the same depressing sense of horror through their combination of muddy blues and purples, and brown note– Adjacent sound effects and musical score. Both made me feel like I was playing 30 feet underwater with a migraine. Both are excellent.
child of the sunThe art has also done a lot of hard work here. A certain PS1 vibe lends the game itself an air of horror, contrasting with the Saturday morning cartoons in the cutscenes, which are always accompanied by refreshing screams and feedback-laden guitars. This is a game that takes every opportunity to make you feel uncomfortable, which I think is probably crucial given the horrific nature of what you’re doing. (Are the people she kills other victims of the cult? Do they deserve her wrath? Should she save them?) When the bullets hit, the bodies transform into ragdolls in super slow motion, pixelated blood pouring out , faces curled with fear and others nearby fleeing in vain.
Aurally, however, this is where the game excels most. Move your character around her arc and she’ll make these plucked bass sounds, with the notes getting higher the faster she moves, which adds a crazy rhythm to the twisted Godspeed You! Black Emperor style wailing guitar strings. Switch to aim mode and the soundtrack adds an ominous crash, followed by a guttural growl once the bullet is fired, a Lynchian buzz that’s breathtakingly terrifying.
Tidy up your bedroom
There’s no doubt that the game is provocative and even childish at times. One level features an emo-haired protagonist cleaning her rifle while sitting on the toilet. Along the way, instead of the usual bullet-guiding antics, we play an ’80s-style arcade game titled “I Just Killed a Man and Now I’m Horny,” which involves clumsily maneuvering Head around the maze with your avatar, collect bullets and dodge enemy heads. Uh, okay. I mean, the back of her jacket says “NO PEACE.” These are unique sophomore tones that otherwise feel so sophisticated and stylish.
When you complete a level, you’ll see a top-down view of the path your bullet took, and you’ll be graded on how long it took, and which “shots” you used (which means redirection, because technically that’s all Is it a shot) natural), head impact, etc. You can also see how that score compares to other people who have played the game, so you can complain about how 691 people could possibly have found a better, more efficient route than the one you just found. It’s this kind of scoring that’s meant to motivate you to get back to early levels and improve your shooting, but to be honest I never quite figured out what it was looking for and how to improve those numbers – being able to see other players’ overhead paths would be A lovely addition and will definitely give me a reason to see if I can learn and improve.
The 26 levels will take you quite a while to complete. Later, in the final levels, the complexity increases enough that it’s less of a case of improving your approach and more of a complex puzzle trying to figure out possible routes that would allow you to not only eliminate them all guards, can also pick up enough specific target hotspots to get extra bullet redirection, and enough range to give armored guards enough acceleration…it’s fair to say that it would take too long to achieve on this difficulty, and that Everything happens too close to the target. end. Of course, it’s too early and I’ll complain that it’s alienating so they never win.
child of the sun It’s a striking, disturbing, fantastic creation. It’s everything your mom worried about video games, in the best possible way. It does this with a carefully orchestrated aural impact that makes it the best in its class. It left me completely gripped and absolutely, undeniably unsettled.
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