Sony is developing a new “high-end version” of the PS5, codenamed Trinity, and could debut as the PS5 Pro later this year. edge Earlier this week, we had leaked specs confirmed for the PS5 Pro, and we also got details on how existing and new PS5 games will be “enhanced” to take advantage of the PS5 Pro hardware. Sony is also working on developing a hyper-acceleration mode for older games to make them run better on PS5 Pro.
Sources familiar with Sony’s plans revealed edge Sony is asking developers to create new PS5 Pro-exclusive graphics modes in games that combine Sony’s new PlayStation Spectral Super Resolution (PSSR) upscaling to 4K resolution with 60fps frame rates and ray tracing effects. Insider Game Some enhanced PS5 Pro gaming details were first reported last month.
While Sony hopes to use this new mode in games, the PS5 Pro “enhanced” label will still apply to a variety of other scenarios including 30fps gaming. Developers can choose to increase the target resolution for PS5 Pro games running at fixed resolution on PS5, or even increase the target maximum resolution for games running at variable resolution on PS5.
This could mean we see PS5 Pro Enhanced games running at 30fps at 1080p to 1440p resolutions on the base PS5, and 1280p to 2160p at the same frame rates on the PS5 Pro. The fixed resolution increase from 1440p to 2160p also qualifies for PS5 Pro Enhanced Edition games. Developers can also choose to enable ray tracing effects and get the PS5 Pro Enhanced Edition tag without increasing the resolution or frame rate. If a developer wishes to target 60fps instead of 30fps at the same resolution, this may also qualify as a PS5 Pro Enhanced Edition game.
Simply running the game at a more stable frame rate on PS5 Pro isn’t enough for the enhanced tag, though. Sony also won’t add that label to games running at variable resolutions, and games on PS5 Pro will see an increase in resolution but not an increase in maximum resolution. Therefore, if a game changes from the 1440p–2160p variant to the 1800p–2160p variant, it will not be eligible for the enhanced label.
Developers will need to update their games to Sony’s latest SDK to take advantage of the PS5 Pro’s capabilities, but some games that haven’t yet been updated will still benefit from better performance on the upcoming console. From what I understand, the PS5 Pro will have an “ultra-boost” mode, which will help VRR mode run at a higher frame rate, and games with variable resolutions may render at a higher resolution. The overall frame rate may also be more stable in some games.
Sony does warn developers, however, that many unpatched games will not show improvements in this super-boosted mode. Games running with graphics settings of fixed resolution and fixed render resolution will not show improvements. Even if developers are still using older versions of Sony’s SDK, they can still take advantage of PSSR to upgrade their games and access the additional system memory that Sony provides to game developers.
The requirements for the PS5 Pro Enhanced Edition appear to be very similar to Sony’s requirements for the PS4 Pro, and there’s some apparent flexibility here so developers can choose what they want to improve. If a game qualifies for the enhanced label, it can appear on the disc packaging and Sony’s PlayStation Store page.