How one developer tapped into the internet’s past to tell timeless stories of human connection

Almost as much as actually playing the games, an important part of loving video games is often becoming part of the community that grows around them. In fact, finding a way to discuss this shared passion with strangers plays an important role in many of our formative online experiences. This might mean browsing social media or comment sections, or lurking on forums or even – for my generation – bulletin boards. While its story may take place in 2003, Videoverse speaks to a more universal experience by being set in its own digital world that exists on its own but adjacent to all these real virtual spaces.

You play as 15-year-old Emmett, a huge fan of the Kinmoku Shark gaming system and especially its killer app Feudal Fantasy, an epic historical JRPG about ninja wars. Therefore, you are a regular visitor to Videoverse, the console’s built-in social network. But with the impending release of a new game system, Kinmoku’s hardware is facing obsolescence, and with it, Emmett’s online community. Of course, this is more or less the story of the Wii U’s long-dead Miiverse, but Videoverse’s pixelated, lofi presentation feels more like a throwback to AIM, MSN, Bebo, MySpace, and other fading internet giants of old.

old school education

video verses

(Image credit: Lucy Blundell)

Given these nostalgic reference points, we weren’t surprised when game developer Lucy Blundell (alias “Kinmoku”) revealed the title of Videoverse’s project: Memories. Memories began production in 2017, alongside the console port of Brendel’s debut feature One Night Stand, and will be a “semi-autobiographical” story about a young woman reflecting on her life. She hopes the story will tackle some heavy topics, including bullying and the character’s journey of discovering his asexuality. (Brendel himself identifies as gray asexual.) Beyond that, play could take many forms. At first, Brundle thought the young woman might be back in her home, with old items reminding her of her past. Another version is more conversational, having the characters talk to a therapist. “I realized that in the process of making this game, I found myself,” she reflects. “Because of that, it’s always changing.”

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