‘Dragon Quest 12’ delays lead to producer resignation

Square Enix began a restructuring earlier this week, with countless employees making changes. The restructuring is a move by new Square Enix president Takashi Kiryu to address “sluggish sales” across the company’s entire portfolio, from AAA games to mobile games.As part of the move, company director Naoki Hamaguchi and other employees Final Fantasy VII Reborn, Has been promoted to executive and moved on. However, things are not looking so promising for one of Square Enix’s other major RPG franchises: Dragon Quest.

Bloomberg Reports claim that as part of Square’s reorganization, the series’ top producer Yu Miyake is resigning from the series and will now lead development of the company’s mobile games division.Issey Miyake worked with Dragon Quest The franchise has reportedly been moved there since 1992 after several delays. Dragon Quest 12. Announced back in 2021Rarely heard of others Dragon Quest 12 So far, that doesn’t inspire hope for the game to come out anytime soon.

according to Bloombergpeople familiar with the matter said that Square producer Yosuke Saito (Yosuke Saito) because of his work on Neil series, considered a leading “strong candidate” Dragon Quest series.

As president of Square Enix, Kiryu has made no secret of his desire to make the company more streamlined and hybrid. He announced at the beginning of the new year that the company would “Provocation” in the use of artificial intelligence and telling investors he wanted Square reduces the number of games, instead of focusing on big headlines and marketing them more effectively to drive sales.company’s Sales in trouble Lately, even with heavy hitters like last year final fantasy 16,who Sales under scrutiny Love from Square and fans.

Every BloombergAccording to reports, Kiryu’s recent business restructuring isn’t the only way he’s trying to achieve that goal. He also shut down a number of unannounced projects last year, sources said. Kiryu also appears to conduct “inspections” on manufacturers to control and streamline the production process. It seems that the hope is to focus more on in-house developed AAA games rather than turning to “outside sources”.

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